A little preview of what's to come. No, I'm not planning on designing the entire Soul Calibur cast in the style of Wind Waker. I'm just playing around and practicing with the Wind Waker style. I'm concepting another game most likely in the style of Wind Waker for my next Senior project.
Sorry for the long absence. Last semester was a bit of a journey for me about myself and my art, and afterwards I needed a break from thinking about art and design. I compiled just about everything I did for my Arctic Runner Story. Hope you like it.
Environment ideas for my story. I'm imagining the homeland at the beginning of the story being lush and rich of life, and the arctic being barren like a desert. I'm trying to find different ways for my characters to travel through the arctic and different themes for regions in the arctic.
The second character of my senior project is the main character's close and only friend. She is the opposite to the main character by being highly active and spontaneous. As the story progresses, she learns to calm herself and rely on her mind to be more adept.
My senior project is an adventure story that takes place in the Ice Age going. Here is the basic silhouette line-up of my cast, and concepts for my main character. The main character of my story is a bit of an outcast because of his rational behavior and small size. Eventually, he will evolve to be more adept person physically and mentally.